Originally Posted by Thrythlind
CRPG games have done a lot to make healing a bit easier. Reference the healing kits in NWN. So I don't mind this at all, either.
We have 2x Short Rests that heal a ton of HP for the entire party now. Fighters get 3x Second Wind between long rests. Other classes have healing abilities too.

I don't think we need weird potion throwing healing cloud gimmicks on top of that.

From a tactical combat point of view, downing a character should have much more weight so it's something you avoid at all costs. Now it's next to meaningless and can actually be exploited since PC's who go gown can be massive damage sponges with little or no risk of dying. Just use "Help" or throw a potion at them and they're back in the fight at full capacity, over and over again. It's too easy and cheesy.

Last edited by 1varangian; 17/08/21 08:32 AM.