Originally Posted by mrfuji3
Originally Posted by Blackheifer
Yes but I also like the idea of getting away from set roles for players and tired worn out tactical patterns that must be adhered to. Not only do players no longer need a dedicated healer but any player or enemy can provide a limited amount of much needed healing should someone be unceremoniously downed.

It shakes things up nicely and allows battles to become MUCH more chaotic and surprising. Chaos is a good thing, predictable is a bad thing when it comes to making a fight interesting.
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You are conflating CLASS with ROLE - a Cleric or Druid is not your personal healbot anymore. 5E has is designed around getting away from stuff like that and I fully support it, especially from the multiplayer perspective.
But you already don't need a dedicated healer in 5e. Walk up to an ally and feed them a potion (or use the Help action in BG3).

Which makes perfect sense with the lore of the world/mechanics of magic, and also adds more cost-benefit to combat/party choices. Do you take a cleric/bard who can heal from range, or do you go without them for more dps but have to move adjacent to allies (possibly provoking AoO or sacrificing good positioning) to feed them potions?

But with throwing potions like grenades you really don't even need to be that close. Its great.

True story, I threw a potion off the very top of the Arcane Tower in the UD to one of my teammates who had been pushed off the tower by Bernard and landed all the way at the bottom. It landed on him and brought him back. He was outside of combat down there and he went up the elevator and rejoined the battle.

Although to be fair, given how far he fell it should have been insta death.


Blackheifer