In the end it is the same as surfaces. There were two things that Larian introduced with DOS1/2:
=> Surfaces
=> Ability to throw and use almost every object as some kind of consumable with a specific effect or to create/manipulate a surface
What we see here is Larian trying to introduce a mechanic that worked well in DOS1/2 and was fun there but completely breaks balance in DnD5e. After many complains they removed many surface effects.
The same will happen here with items. To not invalidate entire classes or skills Consumables must fulfill certain conditions:
=> Expensive
=> Hard to obtain
=> Reduced effects
That would mean in my opinion: it is possible to keep throwable healing potions in the game but they need to be nerfed:
Here some ideas:
=> If they heal 1d8 they heal only 1d4 when thrown for example (because applying on skin does not have same impact as drinking)
=> applying hit chance => use base armor class with armor (makes it harder to apply to skin) but without dodge (ally wants to receive potion)
=> no area effect => only single target
=> no effect on dead companions => HP needs to be > 0
=> add to healing the damage for being hit by an object
=> ally must have free reaction with which he can catch the potion and drink it
Last edited by Zorax; 17/08/21 04:40 PM.