Alright, I'll try to contain my bitterness as I just dumped 5 hours redoing the same part twice, yet I'll have to do it once again because of BS inconsistencies / mechanical issues / questionable gameplay choices.
The first time I had to reload is because one of my characters died from the most BS mechanical issue / gameplay choice : he was 5 meters from a ledge, got shot by an arrow from a goblin, and got knocked back FIVE FEET BACKWARDS into the bottomless pit. Instant death. It was going to be a difficult fight with the whole party, but with one character being insta-killed, I just had to reload after over 2 hours of play. I know it's normal to die from falling into a bottomless pit, don't get me wrong, the concern I have is that an arrow shot KNOCKED ME BACK FIVE METERS. There is NO mechanic in D&D 5e that makes that happen other than the Fighter's Battlemaster's maneuver Pushing Attack (that maneuver is already questionable in itself, making an arrow push back a creature 15 feet). Even if that had been the case, because the goblin was lv3 if I recall, so it was *possible* that he had that maneuver (although I didn't see any saving throw roll having been made), another goblin who was only lv1 knocked back another character several meters with an arrow.
The second time I had to reload, A LOT of questionable (BS) things happened.
1. In the goblin camp, you can enter the fortress by breaking the unstable wall, which awakens the sleeping drunk goblins. The first time I went through that part, I fought off those goblins in a few turns, and that was it. The second time however, after the first round, ALL the goblins joined the turn other. What the heck?
2. So I was in for a tough fight, but I had the high ground, so it was doable. But NOPE, the game had tricks up its sleeves. The bugbear on the high ground dashed and pushed back the cleric more than 5 meters (AGAIN - even if he had already used his action to dash!!!) over the ledge and down a few stories, almost killing her off instantly.
3. I managed to have her dash away up a platform where she would have some cover and crowd control, but NOPE, a bugbear that was too far to make it to the ladder and climb simply jumped up 4 times his height. Even a bullywug, who can jump 10 feet vertically, would not have been able to make that jump.
4. So I'm down one party member right off the bat for BS reasons, AGAIN. Yet this time, I don't give up, I figure that with the high ground, I can kill the goblins as they try to climb up. But NOPE, they simply run right against a wall at the bottom floor, and voilà! they get teleported to my level instantly, coming out of the rock wall. WHAT THE HECK?!
5. Finally, as a bug made it that combat was frozen after an enemy's turn, I clicked on one of my character's icon to try and unbug combat, and the turn order skipped two of my party members to get to the turn of the character I clicked on.
In short, I am disgusted by how illogically unfair the game is towards the player. The enemy creatures can literally break whatever laws of physics and combat mechanics in D&D 5e to destroy you unexpectedly.
Couple that with enemies able to throw potions at each other to heal themselves, the super dumb AI of your party members as they run straight into the traps you discovered or as they climb up and down indefinitely a ladder because they bump into each other as they get off it, the actions you waste because you click a tiny bit off your target, which resets the action you selected (like a spell) but activates the default action, which is attack (go wizard, smack him with your quarterstaff!) or move, oh and speaking of movement you can't even reposition yourself around an enemy, ANY movement in this game in an enemy's range triggers an opportunity attack!
Yup, I'm seriously considering asking for a refund, and forget this game (which is incredible for the NPCs' acting by the way) even exists.