Originally Posted by ArvGuy
Originally Posted by Tuco
The system is way too forgiving and exceedingly generous with the resources required, but if nothing else its very introduction contributed to get rid of the festering wound that was having food as a healing source.

I have honestly no idea of how anyone could genuinely feel “restricted” by the current implementation of supplies and rhe complaint about the TRIVIAL inconvenience of having to occasionally do a five seconds detour to your stash to pick up something you send there (IF you weren’t bright enough to keep sufficient food on yourselves for a single rest) are honestly a bit ridiculous.

You even have a fucking counter in the corner of your inventory telling you at any given time exactly how many supplies you are carrying, so it takes almost active effort to be taken by surprise.
Consider the amount of completely pointless clicks you do over a the span of a game in order to pick up all the foodstuffs and then have them sent to camp to avoid carrying a whole bunch of pointless weight around with low strength characters and then having the right amount of supplies picked up when you get back to camp.

Yes, one can do this much easier when one has played through the EA a few times and know pretty much exactly what you need and what you can leave behind, and how to exploit everything, and how much money you're going to need, and what heavy loot you really don't have to bother with because you might as well just save-scum and pickpocket the merchants for money. Sure. I agree.

But for someone who hasn't built that knowledge, who cannot metagame quite that much, it adds up to quite a lot of completely pointless clicking that serves no real purpose whatsoever. It would be a lot better, I think, if camp supplies was an abstract resource that got handled behind the scenes, and whenever we pick up the foodstuffs, the supplies counter goes up, the item disappears, and utterly meaningless player hassle is kept to a minimum.

To be extremely blunt, having to pick up and inventory manage food is really not adding any value whatsoever to the game. Taking healing away from food is good, but making players mess around with food items to sleep is forcing players to play inventory management rather than playing the core part of game.

Did you not look at the weight of items and their gold value? And then do some simple math like "If this thing weighs 0.1lb and is worth 1g and this is 0.9lbs and worth 30g then the 2nd item is more than 3 times the value per weight of the first item".