Originally Posted by Abits
It still won't fix the problem. The fact that you can talk to any NPC in the game with every character in your party but the game will treat everyone exactly the same.
That's just a case of unrealistic expectations, frankly.
The game already accounts for an insane amount of permutations. Expecting entirely unique dialogues for any possible character would be insanity. They'll have to wrap it up at some point.

The issue highlighted in this thread is a different one, in any case, and that's the game not DEFAULTING to your created character as the protagonist when a dialogue is started automatically.


Party control in Baldur's Gate 3 is a complete mess that begs to be addressed. SAY NO TO THE TOILET CHAIN