good points OP, i want to mention the pause system a little more in detail.
just a quick demonstration then of why i like a proper pause system.
Open BG1 and try to move your characters to four different parts of a town map all at once while paused (this is a tactical game isn't it? i'd like to be able to give orders to my troops before they all start running about).
I just did it. This is what it involved:
BG1
1. clicked space bar
2. click first character
3. click move
4. click second character
5. click move
6. repeat for however many characters you have.
7. click space bar again
8. watch all characters do what they were told to do all at once.
Now, let's try that for BG3 in the druids grove.
1. click the first character and drag their portrait away from the others
2. click the second character and drag their portrait away from the others
3. repeat until everyone is separated
4. click space bar to enter turn based mode
5. wait for animation of turn based mode and sound
6. click character you want to move
7. click where you want them to move
8. watch while they move a certain distance
9. click second character
10. click..you get the idea
11. so you've moved all four characters a certain distance, according to how far they can move in a single turn
12. click next turn.
13. all npcs play an animation
14. go back to first character and click them to go a bit further towards their final destination.
15. repeat for all characters
16. 10 minutes later, they've eventually reached their places.
This right here is why I despise the lack of a proper pause and the awful party controls. It's painfully clear this entire system was built to facilitate multiplayer and ONLY multiplayer. sure, you can just not pause and move them much easier, but then you lose the whole tactical aspect of planning out your party's actions/movement
Why would you want to give your party orders to move to different areas of the map while paused and then have them move while unpaused? Because i like to have an overview of what my team is doing. i want to be able to say "okay, the fighter will stand there, the mage will be behind this fence out of los, the bard will be on the hill", etc and then have my team move to those positions. Having to make every little move one at a time exponentially increases the time it requires to do this and also makes it impossible to get a birds eye view of your overall team and where they will be going.
Maybe i'm just crazy
Last edited by Boblawblah; 18/08/21 05:44 PM.