Originally Posted by Saito Hikari
Things I'd consider mandatory at this point:

+ 1 additional companion. Our current companions are starting to feel rather old at this point, and I would actually be worried if we were to go seemingly a full year without a new one being introduced, because it will start to give off the impression that the later companions may be nowhere near as developed as the initial 5.
+ 1 additional class. Same reasoning as the above.

If the scenario is even remotely similar to Divinity Original Sin 2, than I fear that this just might be it. :-|
But as you suggested there could come more in the future.
I see favoured clichees used here in the opening/intro/tutorial of the game.
  • * We are transported into the game by a vehicle, some sort of ship most often
    * Or we flee together from the people who held us prisoner beforehand
    * During this acts we meet most if not all of our future compagnions
    * Only they have detailed, stylized storys written by the developers - on "maincharacter" level


Every other compagnion that might join the party way later is utmost temporarily!
Situationary and or like some sort of "Sellsword" and horribly shallow in depth compared to the rest.
But mainly I think biased probably due to Divinity Original Sin 2.
Where all the important characters were around you right from the start.


Anyways some forum users here already made their less obvious love targets known;
And asked for Kahga & Halsin to be added as possible interests.
I bet LarianStudios never intended for it before reading this! grin

And the "fated compagnions" are the most horrible choices for me personally.
As an irl man I am bound to check out the female characters. And what do I see? ^_^
* A bitter edgy sass knows it all
and
* a primitive, coldhearted & smug Barbarian

*sigh* grin
Yeah~ its another "Sebille situation". ^_^
That are the kind of people you only endure because they might get useful in a battle.

Last edited by KeinSklave; 19/08/21 12:37 AM.

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