Originally Posted by KingTiki
Do we have any idea how fleshed out playable origin characters are for real atm? Because it *could* still be salvageable, if all the work they have done right now is for the things that happen if you have them as companions you still have the chance to stick with it.
I don't think the companion stories will have that much depth, which is why I am not interested. If we could have someone like the Nameless One from PST, then I'd choose them over a self-created character.

Originally Posted by ArvGuy
Origin characters water out the narrative focus of the story, I feel. Baldur's Gate 1 and 2 were about a single person, Charname, Gorion's Ward, the Bhaalspawn. We could change the attributes of that person, but that person and only that person was the focal point of the story.
Depends what you expect from a character-focused story. When it came to Gorion's ward, even if you changed attributes, class, even alignment - most of the time there was no difference, especially since there were no such things like ability checks in dialogues. In BG2 you got strongholds, and romantic interests. Other than this, you were playing "charname", a character with no distinguishable features. It was a bit disappointing, considering that a game built on the same engine - Icewind Dale - which was a linear monster-slaying adventure, had character reactivity. There were special dialogue options depending on a character's class, stats, even alignment.

Even if the story in BG3 isn't as focused on the main character as it was in the originals, my impression so far is that my characters already feel more unique in BG3 than they did in the original saga.

Last edited by ash elemental; 19/08/21 11:19 AM.