Admittedly, this is a game stopper for me and the only real reason that I stopped playing the DOS games, too. Before spending any more time with it, I'm hoping that a true pause can be installed, though, by Larian or modders. Area-effect damage isn't a thing that can effect any of the world at all when I hit escape? Party NPCs aren't doing their own thing, that can get them killed or trigger combat early? You're saying that the *entire* game world is *fully* paused, when it's my turn, when dialogue or cutscenes are happening, or any time that I press escape? It's been my experience that this *isn't* happening, but maybe I'm not understanding how Larian pausing works at all. Nothing at all can actually go wrong when any of the above scenarios occur? If things have changed enough in the last year that render the entire point of this thread obsolete, please, disregard.