While tabletop games recommend a party of 3-5, that's partially to do with social gathering limitations, partially to do with shared interraction time of human players, and partially to do with strain on the DM to keep a cogent and engaging story running for everyone and keeping them all feeling equallly involved.
None of these are major considerations in a video game format; the shift to a video game format removes every one of them as a problem or limiting factor. Conversely, in a video game format, even one that supports multi-player options, the main consideration is the game as played by a single person.
So, then, we can look at the history of D&D video games: Unsurprisingly, *most* of the D&D video games that involve a full party have their party limit set between 5-8. If nearly every D&D video game does this, consider that there are legitimate reasons why.
Last edited by Niara; 19/08/21 12:36 PM.