I can certainly understand wanting to limit how pause works in multiplayer. Neverwinter Nights and the original Baldur's Gate trilogy also had limits to how pause works ... for multiplayer. Am I mistaken or is completely quitting out of the game really the only way to safely break from it? Seems rather cumbersome for what should be such a simple feature. Upon full release with expansions, I'll try to stomach the lack of any true pause, but this really kills any replayability for me.