Originally Posted by ash elemental
Originally Posted by Tuco
?
Apples and oranges.

Both BG1 and BG2 combined were made on a budget that these days wouldn't net you the cinematic intro for BG3 and its tutorial on the ship.
BG2 in 2000 had a budget of... what? Less than 5 millions or so?
And what was the budget for Icewind Dale? Which had character-based choices in dialogues. So why would character reactivity be such a big financial hurdle for BG1&2? You even have an example of a stat-based dialogue in BG2: the wish spell.
i wouldn't know, but probably a lot smaller, given that IWD was basically the "cheap Baldur's Gate spin-off focused entirely on dungeon dwelling and combat".


Party control in Baldur's Gate 3 is a complete mess that begs to be addressed. SAY NO TO THE TOILET CHAIN