Aside for the fact that I have no idea of why you suddenly decided to go completely ballistic with personal attacks
I laughed out loud at this point. Maybe reread you own post history, before you shed crocodile tears over others calling
your argument bad.
But we are digressing and this is not what the thread is about.
Yes you do, because you are moving the goalposts to other design decisions instead of staying on point. Not that I expected you to. You seem to be the local forum Karen and I can live with that. But it seems there is no point on disagreeing with you, as you are incapable of arguing a point. You seem to have the feeling that the Devs think you are not clever, and somehow that is stirring up something in you that gets you in an agressive and irrational state of mind.
P.S. And yeah, I'm not going to bother listing once again the dozen of reasons why I would prefer a larger party for reasons entirely unrelated to the difficulty setting when I already did it for moths and we have a thread specifically dedicated to it where I posted countless times.
I'm sure it would have been a real epiphany.
@Arvguy:
I would assign all those feelings to nostalgia. Most people have it for something. As someone who has not played the old games in their time I found the characters pretty bland. But go on any forum with old garde fans and they will jerk oneliners like "I serve the Flaming Fist!!". I have a special place in my heart for some other old games and their characters, but I'm honest: if you would implement them the same way as 20 years ago, it would be a disappointment. That was my point. What they implement now is another standard. Its fully voiced and often animated stories, not just a few sound one-liners and some quirk. If you would do the latter thing, you could easily make double the potential companions, if not even more. They just would need a model and a few lines of sound and characterization. Today, I'd rather have less, but more fleshed out companions.