Originally Posted by Tuco
Josh Sawyer confirmed more than once that he also regretted splitting the major story focus on TWO narratives that conflicted with each other (namely chasing Eotas and dealing with the power struggle between factions).
This is what makes Obsidian above the rest. They actually sincerely make an attempt to reevaluate and critique their own games and the approaches they have taken, and are not afraid to admit if something did not work out as they expected or where they were wrong about something or regret a choice they made. Self-criticism is big at Obsidian, unlike certain other peer studios that seem to be governed more by ego and hubris.