Originally Posted by ArvGuy
That "boring protagonist" was you, whoever you decided to be. Everything was centered around letting you have the choice of deciding who you were and every part of both games, by and large, were part of describing who you actually were.

But due to technical limitations you were only "what you wanted to be" in very very very restricted capacities. This can be done way better as of now. The tag system alone is bringing something to the table that just was not available back then. Combine it with the influence that skills and class features (+Class Tags) have and it feels much more like "what you want to be".

I guess the point here is: let the companions be just that and make the PC even more and more reactive. Because now at least we have the chance to really play that out much more.