I am not even interested in any modding talk either. It's such an inane and pointless conversation to have when literally anything becomes a better game tailored to anyone's specific preferences when modded. The only difference is which games are popular enough to receive such mod support to begin with, and the ease of doing it (as in whether it has official mod support).
I mean, sure, modding had a huge effect on Kingmaker's popularity in the end, the famous turn-based mod created about 8 months after release later being officially supported by the devs themselves. But it's also important to note that the way the Pathfinder games still split actions into turns in the background even during RTwP is what allowed for the mod to exist to begin with. Anyone expecting something like RTwP to be modded into BG3 in turn is going to be disappointed.
Okay, I changed my mind, maybe mod talk is pretty interesting from a gameplay analysis level rather than this weird nudity tangent. Maybe someone within the BG1 and 2 community might be pissed off enough about the series pivoting into strict turn-based to try. It is possible in theory, considering the game already runs in real time outside of combat. The big hurdle is determining how you would handle transitioning from using one skill into the next, and the lack of an apparent pause ability even when opening the menu.
You know what would be REALLY neat, from a player convenience and an experimental standpoint? If you had the option to let the game take control of your party members, either to speed things along in an effort to address the big complaint about turn-based and/or observe what the computer thinks the best thing to do is while potentially learning something along the way. A mod to do that would be huge.