Right now one issue is that everyone in the party all attempts to jump you at the same time ...
The tactful route that most games take in this regard ... is that the player MUST give the first indication of pursuit, and it must be clear that that is what you're doing ...
The other thing the game *could* do, if it isn't going to leave the first signal of intent to the player, would be to give you a clear and obvious conversation response that lets the propositioning character know that you're not going to be interested in them in that way ...
Tying what the game offers you to the Daisy is a fundamentally bad idea... although I'm personally of the opinion that the Daisy itself is a fundamentally flawed concept... or at least that it fails utterly at what it is attempting to do. No matter HOW or WHO I've ever played, it has ONLY ever come across as deeply creepy, unpleasant and unwanted. There is no allure, no temptation, no endearment at all... it's just gross, invasive and creepy at every level.
+1 to everything except the last paragraph. I think Daisy's meant to be creepy, and is clearly very successful at coming across that way. Are you team-Astarion where creepy surprise power is neato? Or are you team-Shaddowheart/Lae'zel where it's definitely creepy, wrong, and malignant?
I think it's clear that the Daisy scenes we have so far are the very, very tip of the iceberg for that plotline, and starting it out on an awkward footing adds nice texture the pacing of the story. It also has the side-benefit of grounding you to the reality of the 'pole if you're in all-sidequest mode.