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Encounter in two separate rooms. A goblin shoots an arrow at me, doesn't move after. On my turn, I attempt to shoot at it from the exact same spot, but nope, my character runs at it, triggering an opportunity attack along the way. There was no elevation difference.

The more I play this game, the more I am disgusted by how unfair it is.

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Hey there GameghisKhan,

I can see you've been making notes of a lot of the things that many of us have struggled with or found unfair - a lot of these things are failures of the game's control system and UI, but a lot of it is mechanical as well. There are quite a few threads that deal with these problems in depth, but I would very much like to encourage you to submit your personal dissatisfactions through to Larian directly, using their formal feedback and bugreporting forms - that way you can be certian that your voice will be heard.

You can find their formal feedback form here: https://larian.com/support/baldur-s-gate-3?ver=4.1.101.4425#feedback

and their formal bug report form here: https://larian.com/support/baldur-s-gate-3?ver=4.1.101.4425#modal

Last edited by Niara; 19/08/21 12:08 AM.
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Oh thank you very much, I wasn't aware of that method, I will do so - and more courteously, since I know they are looking forward from issues from the community smile

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Glad to help ^.^ Good luck!

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Originally Posted by Niara
I can see you've been making notes of a lot of the things that many of us have struggled with or found unfair - a lot of these things are failures of the game's control system and UI, but a lot of it is mechanical as well. There are quite a few threads that deal with these problems in depth, but I would very much like to encourage you to submit your personal dissatisfactions through to Larian directly, using their formal feedback and bugreporting forms - that way you can be certian that your voice will be heard.

Larian said they read the Feedback Forums so it is not wrong to post it here. Sometimes something you think being wrong is caused by own failure, sometimes it is a bug. Sometimes it is something that if removed or changed the wrong way would severely impact balance. It is good to show these issues to the player community as well. They can add additional ideas and feedback.

For the most part I have seen, Larian wants to take the stuff that made DOS1 and 2 special (surface, crafting,items, throwing stuff, positioning, shoving...) and don't have the experience with DnD5e to see what it does to game that uses this rules as its core foundation. Crafting isn't in game yet but you can expect it to break more than just a few things as well. => In this cases it is good to collect a bunch of ideas because it is not easy to find a good solution to not entirely remove such a system but still keep balance.

As for the UI and cotnrol stuff => These are mostly bugs easy to identify. But again easy identifyable doesn't mean easy fixable. A potential fix could cause issues at another location.

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Well, this patch have serious problems with v-maps ...
Just yesterday i decided to replay few semi-challenging encounters, and i decided to go for Hook Horrors as first to warm up ... i was kinda surprised that my party was unable to get high ground, bcs wein "ladder" was buged ... but no matter, i decided to misty step there ... funny enough, Horrors could not just get to me and attack me on meele range, but i was unable to attack them back, bcs they had the same bug as i had (once they reached top of weins, they descent back to ground level) ... so on my turn game concidered them to be one level lower than myself, but on their turn they get close enough to attack me. laugh

I dunno if Larian started to experiment with inplementation of Z axis ... but something went terribly wrong there. laugh
(Im just trying to say that game is not "unfair" just broken as hells right now. laugh )

Last edited by RagnarokCzD; 19/08/21 09:08 AM.

I still dont understand why cant we change Race for our hirelings. frown
Lets us play Githyanki as racist as they trully are! frown
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Hum I see, I thought Early Access meant "doing the finishing touches and removing minor bugs", but it appears to be more like "still working on the core mechanisms" uh -_-

Another thing I noticed that is frustrating, if I just try to move around an enemy the slightest, I trigger an opportunity attack, but enemies sometimes can come and go right next to my party members without them triggering an opportunity attack (and before you answer that : no, it wasn't a goblin who used disengage as a bonus action, or my character having already used his reaction).

Oh, and another thing : Fog Cloud does absolutely nothing. Enemies on the other side of the fog can shoot at you just as clearly as if it wasn't there.

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Originally Posted by GameghisKhan
Hum I see, I thought Early Access meant "doing the finishing touches and removing minor bugs", but it appears to be more like "still working on the core mechanisms" uh -_-
Nay, it’s not your traditional early access (polished limited gameplay with more mechanics and content to come) - it’s rough alpha to test stuff, and frankly after recent patch game has more issues then it had when I first played it.


Originally Posted by GameghisKhan
Another thing I noticed that is frustrating, if I just try to move around an enemy the slightest, I trigger an opportunity attack, but enemies sometimes can come and go right next to my party members without them triggering an opportunity attack
Generally you can move around enemies, but not go outside their engagement range. There should be sword thingy appearing when you are to trigger opportunity attack, however that part of UI is often hidden underneath ground geometry. Pathfinding can be wonky, and if you order your unit to circle the enemy, they might go and trigger OA for no good reason. It did feel better then in my first run - previously it felt like I had to move units step by step to not trigger OA.[/quote]

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Originally Posted by GameghisKhan
Hum I see, I thought Early Access meant "doing the finishing touches and removing minor bugs", but it appears to be more like "still working on the core mechanisms" uh -_-
That is a little harsh ...
We were told that game will be unfinished and bugy ... multiple times, i remember Swen alerting that in every single interview.

Also we dont quite know if this bug was caused by some "allready done" thing colided with some "newely implemented" thing ... or if someone simply broke the "allready done" thing by rewriting some part of the code he was not suppose to (i mean even developers are just humans, and humans do misstakes) ... or if that was some experimental mechanic implemented for testing, that turned out much worse then its creator hoped. laugh

Also note that some (and i dont know how many) things that are implemented wasnt originaly even part of the plan ... or that plans changed based on what people demanded (just play Patch 1 and you will see yourself laugh ) ...

So i would say its not quite fair to complain about bugs in this situation ...
For one, we were warned ...
And for two, IF Larian would want to ... they easily could simply as you said "doing the finishing touches and removing minor bugs", compeltely ignore all feedback and just finish the game the way they see fit.
Personaly im glad they didnt and few smaller or bigger insects here and there seem like small price for it. :P

Originally Posted by GameghisKhan
Another thing I noticed that is frustrating, if I just try to move around an enemy the slightest, I trigger an opportunity attack, but enemies sometimes can come and go right next to my party members without them triggering an opportunity attack (and before you answer that : no, it wasn't a goblin who used disengage as a bonus action, or my character having already used his reaction).
Again, screenshot would be most helpfull to both determine source of problem, and pinpoint it for potential bugreport ... and therefore repair in the near future. wink

Question tho: Did you have meele weapons equipped? smile I often forget to switch my archer back to sword, and waste reaction by that.

Originally Posted by GameghisKhan
Oh, and another thing : Fog Cloud does absolutely nothing. Enemies on the other side of the fog can shoot at you just as clearly as if it wasn't there.
I experienced this bug aswell ... reported it. smile


I still dont understand why cant we change Race for our hirelings. frown
Lets us play Githyanki as racist as they trully are! frown
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Good call about the bow, that must be why the opportunity attack wasn't triggered. I'll pay attention to that from now on.

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Originally Posted by Wormerine
Originally Posted by GameghisKhan
Another thing I noticed that is frustrating, if I just try to move around an enemy the slightest, I trigger an opportunity attack, but enemies sometimes can come and go right next to my party members without them triggering an opportunity attack
Generally you can move around enemies, but not go outside their engagement range. There should be sword thingy appearing when you are to trigger opportunity attack, however that part of UI is often hidden underneath ground geometry. Pathfinding can be wonky, and if you order your unit to circle the enemy, they might go and trigger OA for no good reason. It did feel better then in my first run - previously it felt like I had to move units step by step to not trigger OA.
[/quote]
You cannot freely move around enemies anymore. You can move a little bit but more than that triggers attack of opportunity. Which makes sense, I mean, how on earth are you just running all the way around an enemy who is actively engaging you?

You can see the small swords appear on the enemy circle if you are about to order too much movement.

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Originally Posted by GameghisKhan
Hum I see, I thought Early Access meant "doing the finishing touches and removing minor bugs", but it appears to be more like "still working on the core mechanisms" uh -_-
Definitely not, more like "We call it beta 'cause it's beta than nuthin'".


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