Lots of playable companions. A night/day system + weather Great UI Super portraits Part of 3.75 system but still: TONS of classes/kits options.
WOTR cons: Not of fan of the color palette, better than Kingmaker but still a bit too cartoony.
add to BG3 Pros: Really like the spell icons; This is probably the ONLY thing that reminds of BG2??
add to BG3 cons: CRAP console like UI with stupid chain mechanic. Cinematic dialogues for EVERYTHING slows the game to a crawl. AGAIN, feels a bit too cartoony/vibrant! Whats with RPGs being like this these days?? Give me rated R dark and gritty!!!! Diablo 2 remake is finally a game thats getting there!? Maybe?!
Honestly the BG 3 character creaction process in general lacks alot. I dont mind the in game UI as much though sometimes it feels a little clunky. WOTR does need a larger color pallet. I'm not a fan of the portraits however overall In case of bg 3 I do like that it adapts the character portrait to match your character. Where in some cases pathfinders portrait system is far off the actual base.
I left companions off the table because currently BG3 is a long way off completion so there is room for them to add more which I think is very important but right now WOTR does kick the shit out of it companion wise. Day and night could be impactful but I feel timing it around encounters is kind of better in some ways. The current reset system also impacts that heavily the food and camping system i think is currently a detriment to BG3. It actually was enough to discourage me grinding another playthrough for the small amount of added content this patch. Patch 4 was not as enjoyable as the first time playing as well despite the druid I felt there was more that could have been done if it wasn't for the druid I do not think I would have bothered with an extra 2 playthroughs in patch 4. Second one actually kinda ended with a non-full complete because I just felt like there was not enough difference in the playthrough to make it worth it.
Alot of the good / evil choices feel like they do not matter enough to be worth multiple playthroughs for what you lose of gain. I think random encounters could help that a lot with the game and be a much better option than food. To have say a 20% chance everytime you go to rest you could end up with an unexpected random encounter. It would add more variation to loot more options for difficulty as you could restrict it to level appropriate encounters or increase the difficulty of the potential random encounters risk / reward. It creates some interesting ways to make each playthrough feel different and less static with loot and items. It makes you think more about burning through all your abilities on encounters as you could get caught with your pants down and it doesn't make things feel like a chore in comparison to making sure you have enough food to repeatedly abuse resting which instead turns things into a farming chore (Unwanted things people do not like from mmo's). At least an encounter feels interesting its a risk/reward circumstance. Some encounters could be much more rare and if you burned all your abilities your going to hate the fact you got on of those encounters and might not be able to finish it cause you did not rest correctly meaning even save scumming may not necessarily be what you want to do in those cases. They could also make some areas more risk of encounters than others impacting the risk and reward even more so to pay attention to your abilities much like adventurers in a dungeon you can always leave if you dont want to finish it in one go and rest / recover unless there is a time constraint on it.
Trying to be somewhat lenient with bg 3 negatives due to it being a long way off release but it feels like they are lagging behind addressing issues I have yet to see much mention of at all on the forums if you look at the major topic threads. There is alot of stuff that has been brought up much much more than some of the small fixes. Removing flat backstab abuse + not adding flanking mechanics -. Flanking has a large impact on rogue party power. It makes having a more melee focused party better so taking it away is a detriment to melee. Which not a fan of as a person who does play melee much more than ranged characters in parties and its often overlooked as a lot of people do prefer spell casters melee characters do tend to get shafted quite a bit in a lot of games. 5E and live play dnd is one of the few games that usually doesnt feel that way as if your a caster and most melee characters ever get ahold of you you can pretty much assume your going to half die from a single round of attacks you are going to be using those spells to protect yourself heavily with hit and run tactics.