I loathed the RTwP implementation in DA:I, mainly because it was extremely difficult to assign tasks to team mates... as soon as I switched focus to somebody else they would go back to whatever they wanted to do (or do nothing if the AI was toggled off).

It was a little more fun when I just ignored companions and just pretended that they were AI controlled NPC's that just happened to be "helping" me, but that was a far cry from the party control available in DA:O (and to a lesser extend in DA2).

I've heard that the story is good, but I faltered on the above mentioned combat plus the MMO style open would full of boring filler quests.