I think Inquisition was alright in terms of the character writing department in the end. Didn't banter as much as they should have, but I've come to understand that this is due to a bug that literally never got fixed, meaning you need to download a fan-made patch to fix the infrequent party banter while out in the field. The fact that Bioware ignored this is incredibly disappointing in terms of theorizing about where their priorities lie.

I highly disliked the actual gameplay though. How the combat system is designed and how movement feels super janky whenever you come across any slope or rock that you have to jump over is one thing, but the more disappointing thing to me is how it feels like the class/specialization system has been steadily regressing since DAO. It's to the point where the Inquisitor isn't functionally any different than any of the companions that specialize into the same classes that the Inquisitor chooses to pursue, besides possessing 2-3 unique skills that you may not ever bother to use due to limited hotbar space and questionable utility.

I recently started replaying it off and on with a mod that removed class restrictions for the Inquisitor, and it made things a lot more interesting. Though I can see why Bioware imposed such restrictions on the class/build system.

Thankfully, the next game might be a lot more interesting in regards to character customization. I'm sure there's a reason why a fair amount of the promotional material we've seen so far prominently features an unknown character that appears to be an arcane archer, a concept that has yet to exist in any of the DA games.

Last edited by Saito Hikari; 22/08/21 08:10 AM.