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#788404 22/08/21 04:36 PM
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Nezix Offline OP
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Played at the beginning of the EA and thought I'd try it out again after all these patches. Overall pleased with the patch notes but I'm still experiencing the same trouble with the UI and I'm wondering if the community has found a work around:
Clicking stuff (like in your inventory) is kind of sluggish, and some times just doesn't work. If I want to move an item between characters I often have to try to click it more than once. I'm hoping there's a setting or something that fixes this.

The game also feels a bit sluggish as well... it was really bad on the ship, and though it's improved it still doesn't feel great. I let the game decide my video options (Vulcan, Ultra) but before I start experimenting or turning those down I'm hoping again that the community has some wisdom in this department.

Thanks!

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The inventory is very sluggish, that's just how it is. there is no workaround because that's how it was designed apparently. Hopefully they'll change it around later to be snappier/more responsive.

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Originally Posted by Nezix
The game also feels a bit sluggish as well... it was really bad on the ship, and though it's improved it still doesn't feel great. I let the game decide my video options (Vulcan, Ultra) but before I start experimenting or turning those down I'm hoping again that the community has some wisdom in this department.

Thanks!
It sounds like your computer might be struggling to process imputs in a timely manner. My advice is go to the extreme; drop *everything* down to the absolutely minimum and see if it changes anything. Alternatively, find somewhere that's 'visually quiet' (a small alcove in a tomb for example) and zoom right in to reduce the stress on your pc, then try.

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For moving inventory items between characters, I usually just right click the item and choose the "Send to Character Name" option from the drop down menu. I have found that to be easier than click and drag with the horribly sluggish inventory controls.

Have a great day!

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I was just doing a new playthrough of DOS:2 and it felt a lot snappier there.
I think a lot of it will be ironed out more in the full release, the game is definitely not optimized, nor should it be at this stage.

One example I found that is really rather simple, but really affects the feel of the game, is how character movement is executed.

In BG3, if you order your character to move somewhere behind their field of view, they will 1) turn around, and 2) start moving. Those 2 things are executed sequentially, it's 1 and then 2. In DOS2, the turn around animation occurs at the same time as the character is moving, so the response feels more "immediate". BG3 has more of an inertia to how commands in the UI or in the world are executed, and I hope the inertia will disappear, as it really makes a rather stark difference when going through DOS:2, especially since I think the games are based on the same engine (not sure about that one) ?

I bring up Mario a lot, which is a bit of a spurious comparison, but when you press right or left in Mario, Mario just goes right or left. No turn animation, no slow rampup to run speed, nothing, he just goes. DOS:2 was a bit more like that than BG3.


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