Originally Posted by Maximuuus
The only solutions for Tav to become interresting and special are to :
1) create a real background story for him that have consequences on his personnal story / quest.
2) write a special story for him that is not defined by his past actions.

I don't want Tav to have a background like Origin companion's have.
I think our characters past actions should not be defined by devs. In such a game every players should choose which character he wants to play.

But he should definitely have a story that only belongs to him.

In the old games he was the Bhaalspawn....
In PoE he's the guardian...
In WotR he find the sword...
In Solasta he wear the crown...

All this does not have any impacts on the personnality and the history of the characters we want to role play
It only define a part of his future. That's what makes them different and what makes them "main characters". That's what lacks in Larian's games, a story inside the main story for the main character.

We don't have to be the chosen one to have a different story... And finally even in DoS we're the chosen one... You only know it in the end if I remember well.

We should be the only one to make those dreams and have these powers for any reason and whatever our main character choice - Tav or an Origin character.

Of course custom characters should also be fully voiced. It really makes no sense at the moment...
First exemple in the game when he's trying to wake Shadowheart up on the beach... He directly shake her because he can even not try a "hey, wake up!".
No one would react like this.

This is more what I meant when I originally posted this. Something to make your character special that separates them and gives them a unique feel. Even if they keep with the origin system, making the character you start out as the "special" one is better because it gives me a reason to care for my character. Right now, everyone is an equal in the party and there's no leader. That works but causes the companion stories to be in a bubble because they have little to no interaction with the rest of the party.