Originally Posted by JeneralBen
Your initial post was complaining about how party members would move on their own. Toggling off group stops that, no?

I also noticed that there is an option for tactical view. That is making my encounters much easier to deal with. I wonder if they help with the "camera height" issues as well.
Every post I made in this thread "was complaining" about the fact that separating characters with the chain system is a shitty, convoluted mechanic that makes the action way more cumbersome that it should be. It involves a certain number of unnecessary intermediate steps (like dragging portraits and whatnot) to achieve what other systems do intuitively in fractions of seconds.
The point was never that I could find no option whatsoever to move characters individually.

I could also put the game in forced turn-based mode at any given time and move each one separately, but that would still be a far cry from being a comfortable control scheme and a gold standard in the genre.


Originally Posted by JeneralBen
Also, isn't the "ghost chain" idea just exactly what final fantasy rpgs have been doing for ages?
And that's an argument in its favor... How?
Aside for the fact that no, that's actually a fairly different system, last thing I'd want from a party based CRPG is to "control like Final Fantasy". Classic or modern makes little difference in that sense.

Last edited by Tuco; 23/08/21 12:42 PM.

Party control in Baldur's Gate 3 is a complete mess that begs to be addressed. SAY NO TO THE TOILET CHAIN