I don't see a romantic relationship as something you should get just because you want it, this argument that player-sexual NPCs are a way of maximizing content for the maximum number of players is not valid to me, and it gets at what I meant by diminishing the characterization of a player sexual NPC, they're written to be everything so they are kept from being more distinct individuals i.e. one who is gay or straight or bi-sexual or only interested romantically in medium-sized races etc.
@Niara I agree with you that player sexual NPCs are not just bisexual NPCs but I consider the 'multiverse of sexuality' head canon, the kind of mental gymnastics that is problematic for me. If the game is making me build a head canon around their indecisive writing, it lessens the experience for me. From my perspective, every thing in the world before I make my first decision is set in stone, these people existed and the narrative is now changing around the choices we make during the game.
Mentioning DA:I is good in this context, for all of that games other narrative problems, they did very good making the companion NPCs not fall into what is very commonplace in RPG, Also DA:II did it well too, but not many people played it I guess, you could even pursue a character who didn't return your affections, I can't think of another game that does that off the top of my head (Disco doesn't count)
Last edited by Sozz; 24/08/21 01:25 AM. Reason: dumb