Ok, personal advice: if you had just ignored me, I would have went away. I obviously didn't have a lot of insight to offer you. I was obviously being foolish by only skimming your 30 pages of arguments and I was very close to deleting my original comment when I came back and saw your response.


Back to this: I'm reading your first post. Please go back and read your own first post. At that point, an observer would think that you didn't know about breaking the chain. Other people have responded to your post as if they also thought that you didn't know about breaking the chain.

I'm here as a new CRPG player, and if you think that unchaining is uncomfortable, I've got 20 other things in CRPGs that I think are even more uncomfortable. In a way, I'm very much on your side, however I can't tell why you're drawing the line here instead of on the other 20 things. I would bet it's because you're used to playing other CRPGs and are used to the other uncomfortable things.


Communication Problems:
"that's an argument in its favor... How?" Please try to avoid over-using that sentence structure. It is counter productive. "How is that an argument in its favor?" is the way to say the same thing without sounding childish and overly combative. I understand you are in Italy and so your exposure to the English language may be limited. To a native English speaker this phrasing is reserved for combative and immature conversations. The internet is full of combative and immature conversations, but it has been getting better very quickly, which is why your wording sounds like a holdover from 2000.

You seem to take issue with the word "complaining" but I use this word because you are using phrasing such as "xxx... how?" and "the last thing I want." This kind of language reduces your communication to a lower level, one that is easily labelled "complaining" instead of being thought of as a reasonable argument. This problem even showed up in your first post, where the moderators changed your subject line.

It is possible that you are only trying to use "flowery" language to liven up your words. I personally have a history of doing that and I ended up having to stop because of similar problems.

Back on topic: Here is how it is an argument in its favor or at least worth pointing out (I thought this would be obvious): You and others have been talking as though "ghost chain" is some sort of unique concept that has just been invented in this discussion. If you think about ghost chain like it is some made up idea, you are ignoring a lot of information about the concept that we can gather from its history and its current use in other games.

Game designers consider the big picture when they make decisions, and if you are trying to influence the game designers you would be helped if you address the things that they consider.

Because ghost chain has been in use in many other games, it has a history that we can observe and we know that it has been broadly adopted already in other genres.

Because Final Fantasy and others have used the ghost chain, it is implied that it is a solution that gamers have accepted for decades. It also shows that other developers have decided that this is an acceptable compromise between realism and convenience. Given the broad adoption of the ghost chain, it seems as though nobody has decided that it is "bad" enough to avoid.

When you argue against "ghost chain", this is part of what you are arguing against. This is helpful knowledge for you if you want to succeed in influencing people's opinions. You need to address the opposing point of view.

"the last thing I want" is not helpful if you want to influence people's opinions. It's just a personal opinion when you talk like that. You shift the conversation to your personal preferences, and it is super easy to discount your ideas when you do that.

Everybody has a personal opinion. Real facts are what get things changed. Nobody is here to be your emotional caretaker and it makes you sound like you're throwing a tantrum when you talk about your personal wants.

Instead, you can say "I don't think this is acceptable because of x reasons" and then there is room for constructive discussion and finding a solution.