Originally Posted by Maximuuus
I'm not sure what you're talking about Jeneralben but I don't know any other game in which you have to manage units/companions that use this "ghost' (as you call it) chain system but DoS and DoS2..
In most JRPGs, especially of the more traditional type, you usually control just your main character and the other companions are basically "virtualized" in the process. They either disappear from screen entirely (overlapping with your characters like Naruto shadow clones) until a dialogue or battle starts, or they simply trail behind the main character as some sort of incorporeal ghosts.

I'm guessing that's what he's referring to, but as I said it's both a very different system from what BG3 uses and on top of that definitely NOT something you'd want as a control scheme in a CRPG where positioning of each character can be relevant at any given moment.

I guess you could SOMEWHAT trace some analogy between the two systems (mostly on both being fairly terrible) but in terms of design requirements each of them needs to answer to... it's apples and oranges, really.

Last edited by Tuco; 23/08/21 09:41 PM.

Party control in Baldur's Gate 3 is a complete mess that begs to be addressed. SAY NO TO THE TOILET CHAIN