I think at one point I suggested that an actual ghost chain of the jrpg sort (where the followers were actually ghosted) would be rather less frustrating than what we have now, but I think that was the weakest possible solution proposed, among many.

Flower language isn't really tuco's thing I don't think lol. He's more like our resident caustic, in this thread at any rate hehe.

Party movement remains the main impediment to my overall enjoyment of this game. It's hardly improved in the 5 patches we've seen thus far, though the chain break toggle hotkey was somewhat helpful, moving characters around still feels like a chore. I want it to feel effortless and intuitive and zen like the older rts schemes, whereas here its like totally anxiety inducing.

Right now tactical view feels pretty worthless to me. 100% straight down view for the camera makes the game feel really claustrophobic with a touch of vertigo for me. That might just be a personal issue, but that was my immediate impression of tactical view. Even panning way out on the zoom, I just don't like that camera angle at all. It makes my eyes uncomfortable, and fucks with my inner ear or something, so its hard to get all tactical there. I want vertical elevation for the cam, or just a regular orbital cam, so I can maintain in an ISO or driving angle view, but without hobbling myself overmuch just trying to see what's going on.