Originally Posted by ash elemental
Originally Posted by Maximuuus
And even if you control 2 Bhaalspawn in your party their story is not the same... And you even don't know it until half of the second game because it's a part of the companion and main plots.

You may not like BG1/2's story and of course, 20 years after some things are way better in BG3 to play a role (tags, reactions to our race choice, to our answers,...).

But it's not relevant at all to the custom VS origin characters discussion anymore and no one ask this to change.
It wasn't only 20 years later, other cRPGs that came out back then (Fallout, Arcanum, Planescape Torment) had character reactivity towards choices made at character creation. This isn't some modern invention in gaming.

And this characer reactivity is how you make a character feel unique, in my opinion. A story telling me "oh wow, your character is so special" while it's pretty obvious this story also doesn't care for the most part about the character I've created? Doesn't make me feel like that character is unique, quite the opposite. It becomes clear that it's a story shaped without the protagonist, where you just tag along for the ride. That is why I disgaree that removing origin characters is somehow going to make Tav more interesting. It doesn't add or replace character reactivity. I like for example the custom backgrounds idea, because it would allow me to further differentiate between the Tavs that I create.
You keep comparing your created character who makes a particular set of choices through the game to another created character that makes those exact same choices. Yes, those characters will have largely similar stories, but complaining about that when you intentionally pick all the same options feels a bit too meta for my liking. If you wanted them to be different, you could have your different characters make different choices. While the overall plot points would be the same, the specifics of how they came to be would change.

Further, what you seem to be missing is that the entirety of the first two games plus expansions is actually a story dedicated around Charname, so obviously Charname isn't simply "along for the ride". Arguing that the story doesn't react enough to Charname's attributes and class choices isn't a totally unfair complaint but that is by design and also a meta-gaming complaint. The story is specifically written to be an adventure about Charname that lets Charname be whatever the player has decided. One can hardly make a reasonable complaint that Charname isn't in the foreground enough when the entire plot of two games is literally revolving around Charname.