I think the current camp supplies mechanism is a good compromise.
Too many type of food ? No, it contributes to the immersion.
Too much food everywhere ? Probably but you can sell your extra food so I don't see the issue here.
Having to select the food to consume ? It is pretty immersive so no problem for me.
With the crafting feature, I expect to be able to prepare advanced food which will be more efficient as camp supplies than raw ingredients.
Camp supplies are supposed to limit the number of long rest. It is not a bad idea but due to the quantity of food which can be looted everywhere, it does not work right now.
As a big fan of survival/realistic mode, I should have prefered a hungry/thirsty/tiredness bar which decreases until giving you a debuff and force to you to eat/drink water/get rest. As an option or a mod because I know that all players don't like this way of playing.
As a remark, the tiredness bar seems to be already existing as hidden characteristic since I already got visual texts stating the character is exhausted. So, a trigger should already exist for that.
Last edited by Starblaireau; 24/08/21 09:13 AM. Reason: Something popped on my mind later ;)