Originally Posted by Niara
What if our brain worm didn't just make us build a blank physical doll – what if they put us in brain hack space that was built out of our own memories that we can define elements of, and tell the tadpole all about who we are and what we like unconsciously, and tell the game itself at the same time? Wouldn't that be better than a blank creepy doll?

It starts in haze, but through dialogue choices your recalled to memories of your origin, picking from a few options, and then, memories of a specific setting, building from a few more; it's still vague, but you fill in details as it asks you what you're remembering ,and it sets things up behind the scenes as you go. Maybe it's not quite right anyway – the parasite is building things form memory fragments that it's gleaning, so even details that are personally wrong for your imagining of your character can be excused in this space. The memory serves as a way of teaching the player the basics of playing the game through whatever brief scenario they design, likely without combat, since that's what waking up on the ship will be for later; you'll be able to subtly tell the game many things about your character as you see them, and what they like and don't, and the sort of person they generally are... and then a the end of the memory story, the world breaks apart and cracks, and you're violently awoken to the crashing ship... only now the game knows so much more about you to work with later on.

This was what I was hoping they would do with a prologue, or pre-prologue tutorial where the character is built out. Having this take place surrealist or flashback memory when the worm is first put into our eye makes sense. There is a perfect break after character creation to include something like this.