Originally Posted by Rhobar121
I like this mechanic because it adds a lot of unpredictability to the fight, which is good.
Is that not raw? I don't really care.

What unpredictability ?

A goblin that heal another one (or two) rather than a goblin healing himself with a potion or another one using a ranged healing spell ?

At the moment combats are just longer because surfaces create healing AOE and less tactical because they even don't have to move / because they all have ranged healing AOE potions.

E.G a fighter engaged with a goblin won't prevent him to heal anyone arround them with a sucessfull AOO.
E.G focus the healers first is a common but close to useless strategy in BG3. Everyone is a better healer than healers themselves.

Administer a potion would still allow everyone carrying potions to heal but potions would remain potions rather than OP healing AOE and everyone would not be able to heal at range.

Maybe Larian could create healing arrows for archers rather than allowing everyone throw potions......?
(Please don't)

Last edited by Maximuuus; 26/08/21 09:47 PM.

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