I have finished the early access and I also have some feedback to share.

First of all I want to +1 everything that was previously said. Party movement is clunky / buggy. Automatic jump is weird:
* Sometimes characters with small strengh with follow characters with high strength in impossible jumps
* Often characters will auto jump although it's not needed
* Characters sometimes jump and take fall damage although there's a ladder that's accessible
* Sometimes character can jump in one way, but not in the way back. This means you have characters that will get literally stuck (I had to reload several times because of this).

Ladders are completely broken:
* I had several death ladders -> character go up the ladder, and once arrived at the top they fall to their death
* I often encountered "can't reach" ladders
* What the other said about characters going up ladders when you are already down

Inventory / Camp system is a bit buggy:
* I can send items to camp, their stack. But splitting a stack won't work. So leit's say you have 11 supply packs (11 * 40 rations). You can't split this stack. If you want to use it for the night, it gives 440 rations...
* It would be nice to access camp inventory without being in camp. Expensive items are sent to camp for later sell, but you need to spend a night to get them.

Camera is buggy:
* The up and down thing that the other described!
* Sometimes I have cutscene blocked by clothes/armor textures and it's impossible to tell what's happening
* I had a camera shot from inside the character head and I could see the back of their eyes. Freaky.
* A lot of the time, I don't understand what's happening in cutscenes because camera is weird (angle is not great).
* Camera effects when you roll a 20 in combat happens sometimes after you watch the creature die from damage. This is super weird.
* They are cutscenes that film you sleeping, even when you are an elf. This feels weird.
* Camp camera that films the fire down->up triggers twice when you sped the night.

Combat is great, but a few adjustments are needed:
* I want to know why I have advantage / disadvantage agaisn't a target. Half of the time I'm guessing.
* Sneak attacks are iconsistant. Sometimes I get them, sometimes not, and I'm not sure why.
* Hiding during combat is weird. I can't guess vision zones of ennemy characters, so it's a guessing game. Sometimes I can hide in plain sight, sometimes I can't. Guidance doesn't seem to work for stealth.
* Hide should be a bonus action for rogues only.
* Range is weird. Sometimes, higher ground character will get incredible range. Sometimes not. It's not clear.
* Bless should make us select 3 characters. When I cast bless and my familiar is blessed instead of my warrior, this sucks. Same for bane.
* I want the dodge action. Grapple would be nice. Shove rework would be also nice (less powerful maybe ?).
* I don't like pin down/cleave/dip. They don't feel great so far.
* Burning hands needs a proper shape. For now, it's too large (it's supposed to be a cone).
* I should be able to sneak attack a special arrow, no ?

Animations are clunky:
* Astarion putting a knife under your throat is really weird animation wise. It's like movements are not natural (although it's motion capture tech so it should be smooth ?). It's the same for a lot of the cutscenes animations.
* Jumping animation + sound effect is meh (especially with autojump). It feels really weird currently.
* Combat animations are great.

Let's talk about traps:
* Traps are cool, but they are maybe overused in some area (exploding plants in underdark comes to mind).
* Throwable that explodes don't feel great at the moment. They are enough AoE spells to reduce the need to have exploding projectiles.

The dice system:
* Dice system is good, although dice animation is really slow.
* It's weird that I have to click to see which things I can use to improve dice rolls. I want to use them all the time, so I want to see them all the time.
* Guidance should work on stealth/perception/insight/whatever check