Lol. Yeah, but at the end of the day, Larian has to make enough profit to make it worth their time. I would totally LOVE a day/night cycle, but if they won't sell more copies because of it, then I get it. It's unfortunate, but there needs to be SOME sort of payoff. Otherwise, it's just a waste of their time. Again, as much as I'd love a real day/night cycle, I'd rather have more games in the series that are even more awesome, and I'd rather have them focus on crafting SOME night scenes that make sense.
So, for example, if they don't do day/night, but they make it so that
Minthara attacks the grove at night instead of broad daylight if you agree to help her overthrow it and slaughter everyone, that would be AWESOME.
We don't need a full day/night cycle as long as they have SOME semblance of time AND appropriate scenes are nighttime scenes.
Let's say we get attacked by vampires in Baldur's Gate once we get there. Don't make that a weird daytime scene and give us excuses as to why every vampire can walk around by day. Give me a full blown nighttime scary undead horror scene with lots of darkness and fog and jazz. I don't care if I can go to the spot during the day or night as long as when I go there, it is the right ambiance for the scene.