I don't think the problem was just the new studio, etc. I remember reading about the hype, and how it was killed by the broken launch and almost unplayable version. Even today there are still bugs that can even make you unable to progress some quests. The launch is usually the moment when everything will be measured for the best or the worst, and deservingly so PFKM was one case of not deserving the hype it build. Of course, it's not the same thing with WOTR, it seems to be a lot more polished for what I'm reading around, I'm just waiting to have the money to buy it.