Yeah. Solasta has personality tags, but I didn't want to bring that game up again. Every time someone does, there is a litany of groans and people complaining about bringing that game up.

But yes, your characters in Solasta have different dialogue responses and choices based on your chosen personality tags. Each personality tag is based on Alignment. So, you may have Kindness under Good Alignment and Authority under Lawful. So if your character is Lawful Good, they can have both the Authority and Kindness personality traits.

That's a rough summary of it, but the point is that it can be done. Your character could be programmed with personality/alignment options.

As for a character being one thing at the start of the game and changing to something different later, THAT is classic Baldur's Gate video gaming. The originals had such a system in place. Depending on different dialogue options you chose during gameplay, your character's alignment would slip in different directions in terms of alignment.

So, if my Chaotic Good character randomly murdered some NPC in Baldur's Gate 2, his alignment would shift towards Evil. Since it was a random killing, he would solidify his Chaotic portion of his alignment. If the murder was in order to uphold Law and Order, then his alignment would slip more towards Lawful.

And, of course, they'd slide from Good to Neutral to Evil or Lawful to Neutral to Chaotic, and vice versa.

That's the kind of thing I'm talking about here. It's a hugely missing element that I sorely miss from the originals, and it would make the game feel more Baldur's Gate.

And I agree, if they don't implement this, then they need to just stop having the MC in all the scenes. I don't mind it as much if I'm playing a good character - though some of those clumsy scenes where my MC is fumbling around like an idiot are a bit cringy - but it REALLY is imersion-breaking when playing an evil character. The voice acting choices, the facial expressions and everything really do not speak evil, meniacal, power-hungry wizard drow. They speak warm and friendly human cleric who loves everyone. For evil characters, either get some more voice choices aligned with Alignment, Personality Tags and facial expressions, or just cut the MC out and don't give him/her voices at all.

That said, I REALLY like voice acted MCs. I LIKE to see my character. Why even bother with character appearance and customization if I never SEE my MC? That was one of my issues with Skyrim. I went through all this work to create his race, appearance, etc., and I never freaking saw him in the game.

And one of the things I love most about RPGs is Character Creation. I love making them and customizing them. So I want to SEE them and hear them. It really is a whole lot more fun for me. However, it is not fun when what I create doesn't line up at all with what I'm seeing and hearing. So...