"Releasing buggy" is pretty much inevitable to some extent when it comes to big and complex RPGs with a lot of reactivity.
^This.
I am completely fine with these kinds of games having some bugs and performance issues that need to be ironed out in the months after release, and actually believe it to be unreasonable to expect them to be bug-free at launch. My rule is always to wait at least 4 months before I even consider playing a new game. Attacking devs for buggy releases seems silly to me. If the choice is a very rich, deep, complex, and highly reactive RPG that releases with a lot of bugs versus a shallow, superficial, "let's just go kill a bunch of things" RPG that's pretty and bug-free at release, I'll enthusiastically take the former over the latter.
There is a difference between bugs that managed to slipp QA testing, and bugs that are missing class features or features that haven't been implemented properly. Because the latter means the game is being rrleased unfinished. Which is the case with character creation in WotR, same as it was in PK. I'd rather have less classes and archetypes to choose from, then create a character that is buggy from the start.