The gameplay “issue” with D/N that seems to pop up (I.e. not the technical MP issue Larian have mainly quoted), is this concept of NPC’s/vendors at night.

If you’re traveling and it turns to night the game either has to keep everyone in place (which feels immersion breaking), so you can continue to play, or you are putting in schedules and the players have to wait or rest for the vendor / quest giver etc… to be available.

Either way you do have these niggles that frustrate one player or another. A few have said how they were annoyed in Witcher3 for example having to rest in order to set the clock to a certain time for specific quests.

Personally I prefer D/N cycles with schedules for npc’s, it just feels more immersive and either I look to use the night for quests/ nefarious activities, or yeah, I sleep to get the vendors to reappear.

But even if we don’t get the d/n cycle, we need ambient weather!!!