Originally Posted by liuhal
The rule set and character creation fells like d and d but the spells and gear don't fell like a baldur's gate game. Some of the d and d spells are there but a lot are missing and the non magical gear is just meh and the magical gear is even worse. Where are the rings of protection ac bracers boots of speed neckless of spell casting. What we are getting is a of if your hp is below a % you get a bonus it doesn't fell like a baldr's gate game.
The rules and spells have changed in DND compared to what version of DND BG1 and BG2 are based off. Some spells changed or dissapeared completly and the same story applies to magical items.

+3 weapons is legendary level in 5th ed, while in BG2 you had +4 and +5 weapons IIRC. I seem to renember finding them in every other barrel that I searched for, it was kind of silly. In 5th ed PC's can only have 3 attuned magical items on them as well, which are generally the more powerfull items. Have more then 4 attuned items on 1 person and you wouldnt be able to use it all at the same time.

Also, speaking as a DM I feel Larian is doing a stellar job of gifting loot without it beeing justs straight up +1 magical items or things like flame tongue. Its a problem im currently dealing with, my group has everything they need. They got the top tier mundane armors that they can use. Heck 1 PC had to leave due real life reasons (he was moving to another city) but when the group began I had half of my players who dident use armor because they were sorcerers. Their weapons are already magical or they dont use weapons. (one PC is a Monk for example) They are amassing gold and dont have much to do with it. They took a tome that they really shouldnt have (cursed), missed an area where I had an actual magical item waiting for them. But they missed that due to RP reasons. Magical items are rare so gifting those every other encounter isent an option. Consumables also quikly become boring (specially of your players dont use them, like mine...) so what options are you really left with at that stage? Not alot.

Items that can only be used once per day or have charges or a good alternative to give to players if a 'proper' magical item wouldnt fit or would be to much. A mundane weapon that does +1 damage or has +1 to hit but isent magical could be options or ones that have a very specific trait (like the druidic armor that debuffed Undead in BG3) but is completly plain otherwise can also be a nice option. And Larian has examples of these in the game already.

And my last point: we are only seeing the early game. If we ran into all of those items you mentioned THIS EARLY on in the game the balance would be completly off the charts. If we are decked out in magical items from head to toe before we even reach Baldurs gate it would feel very off imho. Unless it takes a long while to reach the city that is but im expecting chapter 3 to be the city. If we only reach it just prior to the ending of the game then obviously we should be abit more ktited out.

Tldr DND has changed since BG11 and BG2. And you see those changes back in BG3. Theyre actually sticking quite well to the PHB and the DND rule set in my opnion.