Personally I prefer D/N cycles with schedules for npc
Well, isn't this a bit of a "No shit" moment?
Everyone would "prefer" the most complex, nuanced day/night cycle imaginable, but the issue here is that Larian doesn't want to have one AT ALL precisely under the claim that "To make it VERY GOOD would be a lot of work".
Which is precisely why we had to argue for and point over the months that in fact even the MOST BASIC implementation of a day/night cycle would already be a net improvement over not having one at all.
Sure, I'll take nuanced and detailed NPC scheduling that changes their behavior and reactions in context... But if the alternative is "nothing at all" I'd take even "Signpost vendors" who never leave their spot even in the middle of the night. Or any intermediate compromise between the extremes, really.