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#789468 03/09/21 01:49 PM
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I just praised the game on another thread. Now let me suggest a change.

Fast Hands is NOT supposed to provide rogues with the ability to do 2 Dash actions or 2 off hand attacks.

Honestly, homebrew destroys the purpose of Fast Hands. Drink a potion is supposed to be an Action normally. Fast Hands then allows the rogue to drink a potion as a Bonus instead. If drink potion is a Bonus for everyone, Fast Hands becomes meaningless, for the most part.

That said, if you keep drink potion as a Bonus for all, it would be okay to allow an additional Bonus as long as it is limited. It should not allow someone to Dash again or do 2 off handed attacks.

Right now, Astarion can Dash, use Fast Hands to Dash again, and use a Bonus to Dash for 3 dashes in one round. Ridiculous. And Astarion can attack 3 times doing the same basic thing.

GM4Him #789479 03/09/21 03:33 PM
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Why do you have a problem with Wood Elf rogues with the Crusher ring having three dashes in one turn? That seems super balanced and not at all OP. laugh

Also, try a strength-based rogue. Move, Regular Bonus Action: Shove, Action: Dash, more movement, Second Bonus Action: Shove. Totally balanced.

GM4Him #789480 03/09/21 03:55 PM
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Originally Posted by GM4Him
it would be okay to allow an additional Bonus as long as it is limited. It should not allow someone to Dash again or do 2 off handed attacks.
I like this idea ...
If its meaned as "no-bonus action can be done twice for same thing in single turn" ? If so ... then +1

//Edit:
I just want to say that the more i read around here about "raw 5e" the less i like it ...
One thing to do per turn seem really anoying. :-/ Personaly im glad Larian changed some things (as potions) to bonus action. :-/

Last edited by RagnarokCzD; 03/09/21 05:11 PM.

I still dont understand why cant we change Race for our hirelings. frown
Lets us play Githyanki as racist as they trully are! frown
GM4Him #789483 03/09/21 04:18 PM
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The real issue here is that they just implemented Fast Hands as "you get one more bonus action", which is perhaps a little bit more powerful than Larian imagined it would be. In reality, it just adds a few more "Cunning Action" options, and you can only do one cunning action per turn, no matter what it is. That said, if they went with rules as written on this then I'm not sure there's really any reason to take Thief over Arcane Trickster during EA.

Quote
CUNNING ACTION
Starting at 2nd level, your quick thinking and agility allow you to move and act quickly. You can take a bonus action on each of your turns in combat. This action can be used only to take the Dash, Disengage, or Hide action.

FAST HANDS
Starting at 3rd level, you can use the bonus action granted by your Cunning Action to make a Dexterity (Sleight of Hand) check, use your thieves' tools to disarm a trap or open a lock, or take the Use an Object action.

GM4Him #789491 03/09/21 08:14 PM
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Right. If drink potion = Bonus for everyone, Fast Hands loses its major purpose. That's partially why I fought for potion drinking to be standardly an Action, not Bonus.

But, if you go with Bonus for potion, Fast Hands is only good in BG3 if you then give it another purpose.

Oh! Here's one. Make Shove an Action. It pushes enemies 5 feet AND knocks prone. Then, make Fast Hands so that Shove is now a Bonus when using Fast Hands. Also, pickpocket can be done during combat as Bonus AND Fast Hands allows rogues to disarm enemies using Sleight of Hand skill. Something like that.

The Dash and extra attack gotta go.

GM4Him #789492 03/09/21 08:27 PM
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That sounds odd ...
I mean pickpocket during combat sounds cool ... i would love to kill enemies with their own elemental arrows. laugh

But everything else, including disarming ... sounds odd. :-/


I still dont understand why cant we change Race for our hirelings. frown
Lets us play Githyanki as racist as they trully are! frown
GM4Him #789494 03/09/21 09:09 PM
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Shove shouldn't push enemies AND knock them prone, I don't think. It should be either or. Either push them away OR knock them prone. Doing both every time means ranged attackers have disadvantage and friendlies might end up out of range for melee attacks.

Cunning action: shove is a good idea in principle, though it does falter a bit on rogues usually not being high strength characters, and at some point we need shove to end up being 5E compatible, meaning an athletics check versus the target's choice of athletics or acrobatics. Being able to place apply poisons and whatnot with a bonus action using sleight of hand rather than attack sounds like fun, but disarming their weapons that way would be OP, I suspect. And it still leaves ranged thieves a bit weak. Maybe a cunning action: Throw?

But I agree that things like triple-dash or having two off-hand attacks will need to be sorted out.


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