Originally Posted by Stabbey
Originally Posted by Try2Handing
There's a good point here. This may not be very related to the topic, but if this game is like the DOS games in that it allows you to use a lot of things for combat purposes (shoes, chairs, broomsticks, etc.), it would be fun if sometimes you are forced to scrounge up things that can possibly be used as weapons to fight off enemies. This doesn't have to be at the beginning of the game, but the beginning would naturally be easiest because you tend to start the game with mostly nothing. If it's at some point midway through the game, you'd have to create a situation in which your party lose all equipment, like getting kidnapped and imprisoned. It even makes your playthrough more personal because not all players would choose the same things as weapons - I would pick up that chair at the corner of the room, but another player would probably go for that broomstick under the table, and so on. Sometimes I wish Larian would be a bit more creative with their own systems.

???

I don't understand what you're saying. Most people prefer to fight with weapons, as opposed to things which are NOT weapons. That's what weapons are for. A broom is great at sweeping up dirt. Shoes are great at protecting your feet. Chairs are great for supporting a sitting person. They are less good at being used as weapons.

At best, such improvised weapons last until you find actual weapons. Once you have actual weapons, it does not make sense 99% of the time to fight with non-weapons.
Somehow I never noticed this post of yours in this thread. What I was saying was, let's say, in Baldur's Gate, there isn't such a thing as "improvised weapons", but in Larian's games, that option exists. But, precisely as you said, no one prefers using non-weapon weapons. That's why, seeing all the objects that could be used as weapons lying around in the game makes me think "it's such a waste". Chances are many players barely even glance at such objects. At the very least, the devs did assign damage output and damage type to those objects. We need situations that force players to pick up improvised weapons. It is an opportunity for players to have a bit of extra fun, picking up ordinary objects to use as weapons or even armor (like, say, using a bucket for a helmet), until you get to pick up some actual weapons and you'd be like, "finally". At the core, it's just some silly fun, but it also reminds us that, we tend to take magical weapons for granted because we accumulate so many of them. In many situations just a basic longsword can be invaluable and is all you really need.


"We make our choices and take what comes and the rest is void."