Originally Posted by Saito Hikari
Woljif slays as long as you can micromanage him well and make sure he never gets focused on by enemy parties. A lot of his survival issues gets solved over time as you obtain better gear and pick up the mythic feat that enhances the Mage Armor spell.

Also, I suspect some of the aformentioned accuracy issues are from having skills like Deadly Aim turned on. If you're having trouble hitting things, turn it off. IMO they're not worth using unless you're really confident about your hit rate, because doing no damage is always worse than doing less damage.

Ember is one of the most low key busted companions in the game. You want her Slumber hex on auto-cast, it lets her attempt to put an enemy to sleep once per day per target, and it works on everything but swarms as far as I've observed. Great for shutting down ranged enemies and allowing your melee to get free opportunity attacks. Her stat spread is also good for multiclassing her into a caster-focused Bard, though Slumber is much less potent there. Ember can also pick up another hex that allows her to ward a party member, and enemies that attack the target will essentially have the Pathfinder equivalent of disadvantage against them for the next round or so.

Thankfully there is a NPC that allows you to respec your party, though you can't respec companions starting from a level below what they join at.

So far I am lucky in that most enemies are either distracted by Seelah, or trying to get to Nenio/me - so Woljif often cleans house early on in a fight, especially after setting his Charge to auto.

Thank you for the tip for Ember, though! I had forgotten up until reading, that you can set skills to auto-cast during combat; I have her set up to cast sleep when possible now, and it's helping a lot in terms of giving my dhampir opportunities to heal themselves via blood drink. She definitely seems to prioritize ranged enemies or more dangerous ones, which is great. The AI is pretty decent for the most part, though I'd prefer to set priorities myself if it were possible... but if there's an option to set up companion AI, I've not found it yet. Not a big deal though, as I tend to micro-manage hard in these RTwP cRPGs.

I didn't have Deadly Aim going on Lann, but I did have... Rapid Shot, I think it was? Since I turned that off and only kept Point Blank active, he's not missing quite as often. Also found a nice enchanted longbow for him this morning, and I'm definitely noticing the improvements. I may go and retrain him depending on the Ranger spread once he hits his next level up, but for now it's working out pretty well!

But for the most part, I'm not multi-classing anyone. I'm familiar enough with it in a D&D rules setting, but not so much with Pathfinder, so trying to play mostly safe.

Originally Posted by Riandor
The prologue is more than a little dodgy, both in terms of story and pacing, as well as the dialogue. That said the actual gameplay is engaging and I’m looking forward to progressing and seeing more of the mechanics.

I do have to agree on this assessment - it all happened quite fast, and it feels like there was a noticeable difference in writing between the majority of the prologue, and once you get topside again. Not the worst case of writing I've seen, of course, but the quality difference was there. Since then, however, I've been fully enjoying the dialogue and pacing - and especially enjoying the companions! Probably the only one I don't like much right now is Camellia, which is why she got benched to the tavern after we met Nenio.

Originally Posted by _Vic_
Cool, does the dhampir blood bite works ingame? I was eager to try the race but didn´t work before.

It seems to be! I've healed a few times after combat via blood drinking, and once during the midst of combat after Ember put something to sleep.

Originally Posted by Avallonkao
Now that I finally played properly a few hours of WOTR I can say.... What a boring game, damn. It's so cliche that I lost my interest real quick. The first PF hooked me right after the CC, it was fun, the dynamic of how the adventure had started, and meeting the companions, the pacing, everything was amazing. This one, is just, generic, that's the word, this game is generic AF. ugh. I'll try to finish it at some point and maybe change my mind.

In this I'll say that BG is far superior, BG3 is actually fun, even in this stage, I was loving the game since the beginning, even with all its flaws, etc. I could see myself wanting to keep playing. Meanwhile, WOTR is already boring to me in ways that few games managed in recent memory. Also, a special note. I hate, despise their character creator and character models. PFKM was better even on this.

I have to respectfully disagree; personally, I feel the writing (past the prologue, anyway) has engaged me in the setting more than I've felt with BG3 thus far. It also has a good blend of doomsday, creepiness, serious and gritty, with just enough dumb fun humor to not feel like it overstays the welcome. I'm also fairly fond of all the companions thus far aside from Camellia... who just comes off to me writing-wise as one of those problem players at the table in a real game. Might be why I dislike her, haha.