The first dungeon of WOTR (Shield Maze) has about the same number of encounters as the entire BG3 early access. Draw your own conclusions.
if BG3 had this kind of encounter design I will never play it.
Imagine going through the same encounters of auto-attack in a TB game
I don't mind it in WoTR because I am playing the game in RTwP mode
Even for RTwP, for an intro dungeon the Shield Maze is way over the top. I played on Hard so it was a bit rough but even if you play on Normal that amount of fights is unnecessary. Especially when your party is at level 2, meaning that you simply don't have a whole lot of resources or "tactics" to rely on. Whether fights are easy or hard or just right, it gets boring quickly. I have mods that make the first dungeon of BG2 much harder and it's still doesn't feel drawn out to this extent. That Large Water Elemental alone probably took like half an hour...
"We make our choices and take what comes and the rest is void."