Pro tip: In the gazillion difficulty options there is one to modify the number of enemies, which includes enemies per encounter and also the number of encounters. That applies to the first dungeon too.
If you find there are too many encounters for your taste, check the option because if you are playing hard mode you may have it to the maximum.
Excellent!
Originally Posted by _Vic_
Originally Posted by Tuco
Then again that also probably means falling behind on the exp curve at some point.
In my experience in the beta, it does not matter much. You get way more XP for completing quests and skill checks than killing and you level up the mythic class by milestones, it´s tied to the story, not your xp gained. It seems it could be different for the Mythic Legend path, that it is rumored to allow you to gain xp fastest so your "standard" class will go to up to level 30 or more. That said, you lose your mythic powers following that path.
This is one of the most impirtant things I love about this game. In an RPG I'm all for downgrading XP gain for killing things. An RPG should be first and foremost about the story and quests, and even things like skill checks, and combat should be dead last in relevance for advancing the game. BG3 should learn from this example.