Originally Posted by Saito Hikari
Enemy behavior for some reason feels like it got downgraded from beta to full release. I distinctly remember enemies actually making an effort to go for my back line, ranged enemies occasionally going for my back line, or threaten my ranged characters standing too close to my front line. I never observed certain enemies casting Channel Negative Energy with no valid targets nearby during the beta either. Could be a side effect of myself picking Normal difficulty for now.

I'm playing on Core with the "additional enemy behavior" toggle on - it's still the same. It feels like enemies are either set to "auto-attack nearest" or follows a rigid script, which is very noticeable due to the encounter design pitting you against the same type of enemies again and again.

This is probably my biggest complaint of the game from a mechanical standpoint.