Originally Posted by Saito Hikari
I went into Kingmaker knowing NOTHING about the ruleset. And my first character was an Eldritch Archer, which is apparently one of the hardest classes to learn. I had not played ANY tabletop DnD prior to that as well.
Spamming Arcane Accuracy and having a lot of Scorching Rays memorized is very difficult to learn indeed.

I am still on the fence about whether or not I want to buy WoTR in the long run (definitely not right now), so I am curious about a few (potentially somewhat spoilery) things:

- Is there any reactivity from companions apart from their quests and interjecting into conversations here and there but without much consequence? As in, will someone similar to Linzi or Tristian just drag behind a chaotic evil (or Jaethal - behind a lawful good) character, only saying an occasional "boo" but not doing anything?

- Is playing an evil character just as unrewarding and clashing with the narrative as in Kingmaker? Because I really suspect that it is, given the whole "crusade against evil" theme of WotR. Kingmaker seemed to actively punish you for evil/dismissive choices at every turn, and playing a goody-two-shoes was definitely what the plot was written around.

- Is the replacement of the Kingdom system just as shallow? I know it's turn-based army fights akin to the HoMM series, but are they actually properly made or just there because why-the-hell-not, like the Kingdom was in Kingmaker?

- How does the difficulty look at the very early/very late stages of the game? Do early-level characters still face against 20+ AC enemies with sniper accuracy while in the late game you deal with thousands of HPs worth of enemies, or did they actually balance their f***ing game this time?