WoTR is the prime example of how having too many options can be bad for casual gamers, there are too many many classes and subclasses, too many spells, the party is too large. Pathfinder is good for hardcore nerds, but for me it is too confusing and boring.
i'm totally cool with you enjoying a more casual experience with less options, but to call those who enjoy it "hardcore nerds" does no one any favours. I for one am really enjoying how complex it is. Part of the reason for this is that while I'm awful at the game and having some difficulties on a few battles even on the "normal" difficulty, the game goes to great lengths to try to explain a lot of the mechanics to you. I feel stupid for saying this, but i didn't realize you could set up a cantrip to autocast and the game gave me a pop-up saying "hey, just so you know, this character can cast this spell as many times as they would like, if you'd like to set it to auto-cast, just do this".
I'd much rather have far too many options to choose from to the point it gets overwhelming, than be forced into 3~5 cookie cutter class archetypes with very little variety in their leveling process.
Neither Pathfinder nor D&D seem to have this problem to the degree I'm stating, of course, but my point is - more is always better in an RPG than less. The more customization given to a player, the better their enjoyment of the RP part of it along with the G. And I'm having an absolute blast with just how massive the character options are in WotR right now, even if I'm keeping most everyone single-classed for ease of understanding (due to lack of familiarity with the source material and mechanics).
Originally Posted by Alyssa_Fox
Originally Posted by _Vic_
Originally Posted by Alyssa_Fox
WoTR is the prime example of how having too many options can be bad for casual gamers, there are too many many classes and subclasses, too many spells, the party is too large. Pathfinder is good for hardcore nerds, but for me it is too confusing and boring.
Yeah, because if it´s too complicated for you, it´s for "nerds".... really?
Having fun from reading manuals and rulebooks is nerdy. There's nothing wrong about being a nerd, so no need to get defensive, but for most people the "complicated" part about pathfinder is not falling asleep while reading about every possible class you can choose.
Then call me a nerd, because reading about classes and how they work, from both a mechanical perspective as well as an RP flavor perspective, is one of the most fun parts of an RPG for me. People who play RPGs tend to like the RP aspect, do they not? I'm not sure why them being a "casual" or a "hardcore" type of gamer would detract from that simple fact.
And I'm quite a casual gamer when it comes to single player experiences. Having the breadth of options I do in this game has been a joy, and even though I'm attached to the class I've chosen for this first run through, I'm already thinking of how to respec so I can get more out of it. And the mythic paths themselves, as little as I've touched on them thus far, are making me excited for the future - even if I'm pretty well set on going with Aeon.
If anything, WotR is giving me the cRPG experience I've been missing from BG3. I haven't felt this engaged since I played Pillars for the first time; for all the issues it still has, it feels like a far more faithful love letter to the genre of cRPGs and their origins.