I am still on the fence about whether or not I want to buy WoTR in the long run (definitely not right now), so I am curious about a few (potentially somewhat spoilery) things:
- Is there any reactivity from companions apart from their quests and interjecting into conversations here and there but without much consequence? As in, will someone similar to Linzi or Tristian just drag behind a chaotic evil (or Jaethal - behind a lawful good) character, only saying an occasional "boo" but not doing anything?
- Is playing an evil character just as unrewarding and clashing with the narrative as in Kingmaker? Because I really suspect that it is, given the whole "crusade against evil" theme of WotR. Kingmaker seemed to actively punish you for evil/dismissive choices at every turn, and playing a goody-two-shoes was definitely what the plot was written around.
- Is the replacement of the Kingdom system just as shallow? I know it's turn-based army fights akin to the HoMM series, but are they actually properly made or just there because why-the-hell-not, like the Kingdom was in Kingmaker?
- How does the difficulty look at the very early/very late stages of the game? Do early-level characters still face against 20+ AC enemies with sniper accuracy while in the late game you deal with thousands of HPs worth of enemies, or did they actually balance their f***ing game this time?
I do not know if you are really asking it or its yet another /runt about the first game in a thread that is about other games, but I will give you the benefit of the doubt and I will answer:
-The companions have banters between them, can be talked to in camp, have their own subquests and interject in conversations. They even have dialogues with the talking weapon and the mythic path companions. If what you are asking is if the companions talk without really regarding each other like in DoS2 games, they do not.
There are some companions that have added romance options and some of the companions also could change their alignment depending on your decisions regarding them.
-There are three entire evil paths: Demon, Lich, Swarm-that walks. As the entire game came this week and the beta was limited you will have to ask people that completed the game, if there is one ( I spent two hours just making my perfect character, and I was a beta player =D I think I beat my personal record of Tyranny). That said, the Lich path are regarded as the indisputable "best" path for arcane casters, you can turn some powerful characters you kill into your servants, and the swarm-that-walks basically lives to devour everything and becoming more powerful.
-It´s pretty much the same mechanics as HOMM3, with different units. You have distinct units, you have different "heroes" commanding the units, you have fortresses and cities to conquer and defend. If that could be classified as "shallow" by you, it's for you and your tastes to decide. To me it´s ok. It has little in common with the kingdom management of the first title, and could be turned off.
-There are 7 basic levels of difficulty, and even more options to customize every one of them that could be changed ingame. You can play with them to tailor-made how hard the game you want it to be for you.